Defense base layouts

HQ 5 lvl  HQ 6 lvl   HQ 7 lvl   HQ 8 lvl   HQ 9 lvl   HQ 10 lvl   HQ 11 lvl   HQ 12 lvl   HQ 13 lvl

HQ 14 lvl   HQ 15 lvl

The correct chosen position for all buildings is a key to successful defense in Boom Beach. On this page I’ll share my experiences and try to show the best layout strategies for HQ different levels.



HQ 5 defense layout.

After upgrading the Headquarters to level 5 there are following defensive buildings available in the game: 3 Sniper Towers, 1 Mortar and 1 Machine Gun. In general 5 units. From the non-defensive buildings are available 3 Residences, the Vault, the Gold Storage, the Wood Storage, the Sculptor, the Sawmill, the Armory, the Radar and the Headquarters.
To my mind, the optimal defense Base layout on this stage is the following:
HQ 5 lvl
The main moments:

  • Do not place buildings tightly together because in such position they are very vulnerable for enemy artillery. In such position one artillery hit in the middle of such multiple structure can damage or destroy all buildings;
  • Eliminate the possibility for enemy troops freely attack any building on the island. As you can see from the picture, in my variant of defense every building on the island is in the radius of attack of at least one defensive weapon

HQ 6 defense layout.

After reaching level 6 of Headquarters the new defensive weapon becomes available in the Game – the Cannon. Also it opens an ability to place an additional Machine Gun. In general 7 units of defensive buildings are available: the Cannon, 3 Sniper Towers, 2 Machine Guns and 1 Mortar. From non-defensive building only the Stone Storage opens.
Optimal defense for this stage:
HQ 6 lvl
As you can see I placed all buildings into the radius of attack of at least one defensive weapon. The only weak point of such position is the possibility of freely attack the Sawmill from the rear. But the probability of such attack is low because on this stage of the game the Flare acts very short period of time and to send troops to the rear requires a lot of energy expenditures that is the unacceptable luxury.

HQ 7 defense layout.

At the 7 level of Headquarters from the defensive buildings opens only one Mortar. Total amount of defensive buildings on this stage of the game is eight: the Cannon, 3 Sniper Towers, 2 Machine Guns and 2 Mortars. From the civil buildings an additional Gold Storage becomes available and new building – the Quarry.
Optimal defense position on this stage:
HQ 7 lvl
The principles are the same – try to don’t place buildings tightly together and try to place every building in the radius of attack of at least of one defensive building.

HQ 8 defense layout.

In the Boom Beach after upgrading the Headquarters to level 8 from the defensive buildings opens one more Cannon and Sniper Tower. From the non-defensive buildings we can place one more Wood Storage. Thus total amount of available buildings is 26 (include the Headquarters).
To my mind, the optimal defense Base layout on this stage is the following:
HQ 8 lvl

HQ 9 defense layout.

After upgrading the Headquarters to the level 9 there are following defensive buildings available in the Boom Beach: 4 Sniper Towers, 2 Mortars, 2 Cannons, 2 Machine Guns and 1 Flamethrower. Totaly 11 of defensive buildings and 17 of civil buildings (don’t see any reasons to listing all of them)
The optimal defense Base layout on this stage is next:
hq-9-defense-base-layout
The main moments:

  1. Place on the first line a few of civil buildings in order to divert of enemy troops attention on their destruction.
  2. Do not place defensive buildings tightly each to other because in such position they are very vulnerable for enemy artillery. In such position, one artillery hit in the conjunction of two or more buildings causes damage for all buildings.
  3. Try to place every building on the island in the radius of attack of at least of one defensive weapon.

HQ 10 defense layout.

After reaching the Headquarters level 10 the quantity of available defensive buildings in the Boom Beach increases on 2 units: opens one more Cannon and one more Machine Gun. In general 13 units of defensive buildings are available on that level of the game: 3 Cannons, 4 Sniper Towers, 3 Machine Guns, 2 Mortars and 1 Flamethrower. From non-defensive building becomes available the Iron Mine and the Stone Storage.
The optimal defense for this stage to my mind is next:
hq-10-defense-base-layout
The principles to be followed are the same. The only weak point of such position is an opportunity of freely attack the Base from the rear. But the probability of such attack is very low on the early stages of the game due to unavailable Smoke Screen.

HQ 11 defense layout.

At the 11 level of Headquarters from the defensive buildings opens one more Cannon and one More Flamethrower. Thus we have available 4 Sniper Towers, 2 Mortars, 4 Cannons, 3 Machine Guns and 2 Flamethrowers. From the economical types of buildings opens only one more Residence.
In my opinion at this level optimal defense layout is next:
hq-11-defense-base-layout
As you can see from the picture, I placed two Residences on each flank of the defense. The main purpose of these building is diverting of enemy troops attention on their destruction. Also, due to the fact that flanks are the most vulnerable point they are firmly reinforced with mines.

HQ 12 defense layout.

In the Boom Beach after upgrading the Headquarters to level 12 from the defensive buildings opens one Doom Cannon, one more Mortar and one more Sniper Tower. From the non-defensive buildings we can place one more Gold Storage. Thus total amount of available buildings is 39 (include the Headquarters).
To my mind, the optimal defense Base layout on this stage is next:
hq-12-defense-base-layout

HQ 13 defense layout.

After upgrading the HQ to the 13 level, the next defensive buildings become available in the Game: 1 Boom Cannon, 4 Cannons, 4 Machine Guns, 3 Mortars, 5 Sniper Towers and 2 Flamethrowers. The total quantity of available buildings is 43. The most effective defense layout on this level is next:

Boom Beach best defense HQ_13
Basic moments:
– the Rocket Launcher should be installed in the center of island. In such position it can attack enemy from the whatever side;
– the best place for 2 available Flamethrowers is near the HQ since at this level we may face with attacks of “smoky warriors”.
– a single Boom Cannon should be also placed in the center part of base because players who like to attack with Tanks often begin their attacks from different angles.
– install mines evenly on all territory of the base. Such placement is the most effective. More about mines are here.

HQ 14 defense layout.

After upgrading  your HQ to the 14 level you will receive an opportunity to improve your defense by one more Boom Cannon and by one more Flamethrower. From the non-defensive buildings opens an additional Stone and Iron Storages. The optimal defensive layout is next:

 Beach great defense HQ 14
The principles to be followed are the same. The additional Boom Cannon should be also placed in the central part of the base, and the Flamethrower – near the HQ. Also I recommend to mask a part of mines using outlines of the buildings. Sniper Towers and Radar are good for that on this level.

HQ 15 defense layout.

The more you evolve and explore your map, the more often your island will appear on the maps of other players and the more attacks on your base will happen. On levels of Game with HQ 15 attacks of other players on our base is the pretty common. The main building that becomes available after reaching upgrading the HQ to the 15 lvl is definitely the Weapon Lab wich can produce the prototypes of weapons (about Weapon Lab you can read here). Except of this, on this level we have: 1 Rocket Launcher, 2 Boom Cannons, 3 Flamethrowers, 4 Cannons, 4 Machine Guns and 6 Sniper Towers.
In my opinion, at this level the best defense layout is the next:

Boom Beach good defense HQ15
If you noticed, the other buildings were moved farther from the Rocket Launcher.  This is due to the fact that other players very often try to destroy RL by the Barrage directly from Gunboat before troops landing. Such moves help to save other buildings from unnecessary damage. Also, according to this, I don’t recommend to install mines near the RL.